The escapist allure of immersive environments drives my work, which orients the viewer in a place of comfort and curiosity. The vibrant colors, reductive imagery, and illustrated movements within the “Flow Chart” series of installations are deceptively simple, derivative of early video games, pinball machines, mass transit maps, and schematic diagrams. Within this framework, one soon begins to uncover the world's underpinnings: a rules-based system of sculptural parameters, compositional logic, and spatial relationships. The creative process is entirely analog and object- based, but the finished work requires a particular knowledge of early digital culture on the part of the viewer.  After arriving in a new space, every element is unboxed and unwrapped, then laid flat on the ground in groups. Innumerable narrative variations can be constructed from this limited system, or “kit” of elements.